Hi, I’m Nix Liu Xin — Founder, building 01.SPACE, an AI-native platform for creating interactive 3D worlds right in the browser.
Before that, a decade of films, installations, and brand worlds — including founding Play.Work — where the real and the virtual keep trading places.
AI+AI+
Made with machines — experiments where generative AI becomes a collaborator in image, motion, and narrative.
Fluid SculpturesFluid Sculptures
Form in motion — fluid geometries, simulated materials, and sculptural movement rendered at the edge of the physical and the digital.








Responsive EnvironmentsResponsive Environments
Spaces that listen and react — installations and environments where architecture, bodies, and data respond to one another in real time.








ThinksThinks
Long-form notes on the craft — process write-ups, tools, and the ideas behind the work. Deep dives over hot takes.
R&DR&D
Research, tools, and speculative experiments — the technical groundwork behind the films and experiences.
What feeds the workWhat feeds the work
None of this is mine. A rotating snapshot of the films, books, and music shaping how I work.
Watching
The Apartment (1960)
by Billy Wilder
Annie Hall (1977)
by Woody Allen
Home Coming 似水流年 (1984)
by Yim Ho
Terrorizers 恐怖份子 (1986)
by Edward Yang
Reading
Notes on the Synthesis of Form
by Christopher Alexander
Robot House : Instrumentation, Representation, Fabrication
by Peter Testa
Zooming In: Histories of Photography in China
by Wu Hung
Animate Form
by Greg Lynn
Listening
Caliban's Dream
by Underworld
Velocifero
by Ladytron
Common Ground
by Above & Beyond
Kraftwerk
ExperiencesExperiences
2026 — Today
Founder and CEO
Creators build interactive 3D with AI, right in the browser. Creative capabilities become blocks, and an agent assembles them into a workflow you can see, change, and reuse. Backed by MiraclePlus (Y Combinator China).
2020 — Today
Founder and Creative Director
Visualizing futures, fictional and real, through AI workflows, worldmaking, spatial computing, and new forms of storytelling — with artists, engineers, coders, researchers, and ambitious brands. The studio path behind much of the work in Makes.
2022 — Today
Co-Founder
Bringing the XR community together to connect, share, and learn.
Creative.Tech
2021 — Today
Editor-in-Chief
A community at the intersection of creativity and technology.
Clients & CollaborationsClients & Collaborations
RecognitionRecognition
- 20232023Design Studies Domain Award, Harvard University
- 20232023AACYF Top 30 Under 30
- 20232023Winner of Best Film, Best Visual, Best Music, Best Script, and Best AI Application, MIT AI Filmmaking Hackathon, "DOG: Dream Of Galaxy"
- 20232023Semi-Finalist, MIT Reality Hack, "Beat Blocks"
- 20222022Winner, Independent Shorts Awards, "Phygital Supermarket"
- 20222022Official Selection, Digerati Emergent Media Festival, "Phygital Supermarket"
Teaching & TalksTeaching & Talks
- 20232023Guest Lecture "Phygital Realities All At Once" - China Academy of Art
- 20222022Pre- and Post- (Teaching Assistant), taught by Hyojin Kwon - Harvard GSD
- 20222022Digital Media: TouchDesigner II (Tech Workshop) - Harvard GSD
- 20222022Artifacts as Media (Student Assistant), taught by Jose Luis Garcia del Castillo Lopez - Harvard GSD
- 20222022"Playful" Practice (Guest Lecture) - Gensler
- 20212021Intro to Photogrammetry (Tech Workshop), taught by Allen Sayegh - Harvard GSD



