Design & build future realities where the real and the virtual merge.

Hi, I’m Nix Liu Xin a Founder, building 01.SPACE, an AI-native platform for creating interactive 3D worlds right in the browser.

Before that, a decade of films, installations, and brand worlds — including founding Play.Work — where the real and the virtual keep trading places.

Selected WorkSelected Work

AI+AI+

Made with machines — experiments where generative AI becomes a collaborator in image, motion, and narrative.

WorkWork

Fluid SculpturesFluid Sculptures

Form in motion — fluid geometries, simulated materials, and sculptural movement rendered at the edge of the physical and the digital.

WorkWork

Responsive EnvironmentsResponsive Environments

Spaces that listen and react — installations and environments where architecture, bodies, and data respond to one another in real time.

LabLab

R&DR&D

Research, tools, and speculative experiments — the technical groundwork behind the films and experiences.

InspirationInspiration

What feeds the workWhat feeds the work

None of this is mine. A rotating snapshot of the films, books, and music shaping how I work.

Watching

  • The Apartment (1960)

    by Billy Wilder

  • Annie Hall (1977)

    by Woody Allen

  • Home Coming 似水流年 (1984)

    by Yim Ho

  • Terrorizers 恐怖份子 (1986)

    by Edward Yang

Reading

  • Notes on the Synthesis of Form

    by Christopher Alexander

  • Robot House : Instrumentation, Representation, Fabrication

    by Peter Testa

  • Zooming In: Histories of Photography in China

    by Wu Hung

  • Animate Form

    by Greg Lynn

Listening

  • Caliban's Dream

    by Underworld

  • Velocifero

    by Ladytron

  • Common Ground

    by Above & Beyond

  • Kraftwerk

ElsewhereElsewhere

ExperiencesExperiences

01.SPACE

2026 — Today

Founder and CEO

Creators build interactive 3D with AI, right in the browser. Creative capabilities become blocks, and an agent assembles them into a workflow you can see, change, and reuse. Backed by MiraclePlus (Y Combinator China).

Play.Work

2020 — Today

Founder and Creative Director

Visualizing futures, fictional and real, through AI workflows, worldmaking, spatial computing, and new forms of storytelling — with artists, engineers, coders, researchers, and ambitious brands. The studio path behind much of the work in Makes.

HarvardXR

2022 — Today

Co-Founder

Bringing the XR community together to connect, share, and learn.

Creative.Tech

2021 — Today

Editor-in-Chief

A community at the intersection of creativity and technology.

Trusted byTrusted by

Clients & CollaborationsClients & Collaborations

Bi-City Biennale of Urbanism/ArchitectureBosieBurberryChris Lee 李宇春London Fashion WeekMercedes-BenzMiss GritNYLONPolestar CarsRe-TROS 重塑雕像的权利SCI-Arc Robot LabTesta & WeiserVictor Ma 马伯骞Wallpaper MagazineWhatWorld Club
SelectedSelected

RecognitionRecognition

  • 20232023Design Studies Domain Award, Harvard University
  • 20232023AACYF Top 30 Under 30
  • 20232023Winner of Best Film, Best Visual, Best Music, Best Script, and Best AI Application, MIT AI Filmmaking Hackathon, "DOG: Dream Of Galaxy"
  • 20232023Semi-Finalist, MIT Reality Hack, "Beat Blocks"
  • 20222022Winner, Independent Shorts Awards, "Phygital Supermarket"
  • 20222022Official Selection, Digerati Emergent Media Festival, "Phygital Supermarket"
CommunityCommunity

Teaching & TalksTeaching & Talks

  • 20232023Guest Lecture "Phygital Realities All At Once" - China Academy of Art
  • 20222022Pre- and Post- (Teaching Assistant), taught by Hyojin Kwon - Harvard GSD
  • 20222022Digital Media: TouchDesigner II (Tech Workshop) - Harvard GSD
  • 20222022Artifacts as Media (Student Assistant), taught by Jose Luis Garcia del Castillo Lopez - Harvard GSD
  • 20222022"Playful" Practice (Guest Lecture) - Gensler
  • 20212021Intro to Photogrammetry (Tech Workshop), taught by Allen Sayegh - Harvard GSD
ConnectConnect

Let's talkLet's talk

01.SPACE is in closed testing. Want early access, or something worth building together?