Design & build for future realities where the real and the virtual merge.

Hi, I’m Nix Liu Xin a Founder, building 01.SPACE, an AI-native platform for creating interactive 3D worlds right in the browser.

Before that, a decade of films, installations, and brand worlds — including founding Play.Work — where the real and the virtual keep trading places.

AI Creative HarnessAI Creative Harness

AI put in harness — generative models and agents working as everyday instruments, from film frames to whole worlds.

Volumetric MediaVolumetric Media

Reality captured in volume — Gaussian splats, scans, and point clouds that carry places, people, and performances into 3D.

Fluid SculpturesFluid Sculptures

Form in motion — fluid geometries, simulated materials, and sculptural movement rendered at the edge of the physical and the digital.

Responsive EnvironmentsResponsive Environments

Spaces that listen and react — installations and environments where architecture, bodies, and data respond to one another in real time.

Spatial InterfacesSpatial Interfaces

The interface leaves the screen — light, projection, and real-time 3D that turn rooms and objects into things you operate.

Tools, experiments, and speculative tech from the lab.

InspirationsInspirations

Other people’s work, kept close. Films for how they frame a moment, books for how they think, records for how they hold a room — the reference shelf behind the work.

Watching

The Apartment (1960)

Billy Wilder

Annie Hall (1977)

Woody Allen

Home Coming 似水流年 (1984)

Yim Ho

Terrorizers 恐怖份子 (1986)

Edward Yang

Reading

Notes on the Synthesis of Form

Christopher Alexander

Robot House: Instrumentation, Representation, Fabrication

Peter Testa

Zooming In: Histories of Photography in China

Wu Hung

Animate Form

Greg Lynn

Listening

Caliban's Dream

Underworld

Velocifero

Ladytron

Common Ground

Above & Beyond

Kraftwerk

ExperiencesExperiences

01.SPACE

2026 — Today

Founder and CEO

Creators build interactive 3D with AI, right in the browser. Creative capabilities become blocks, and an agent assembles them into a workflow you can see, change, and reuse. Backed by MiraclePlus (Y Combinator China).

Play.Work

2020 — Today

Founder and Creative Director

Visualizing futures, fictional and real, through AI workflows, worldmaking, spatial computing, and new forms of storytelling — with artists, engineers, coders, researchers, and ambitious brands. The studio path behind much of the work in Makes.

HarvardXR

2022 — Today

Co-Founder

Bringing the XR community together to connect, share, and learn.

Creative.Tech

2021 — Today

Editor-in-Chief

A community at the intersection of creativity and technology.

Clients & CollaboratorsClients & Collaborators

Bi-City Biennale of Urbanism/ArchitectureBosieBurberryChris LeeDodgeMercedes-BenzMiss GritMithridate / London Fashion WeekNOWNESSNYLONPolestar CarsRe-TROSSCI-Arc Robot LabTesta & WeiserVictor MaWallpaper MagazineWhatWorld Club

RecognitionRecognition

  • 20232023Design Studies Domain Award, Harvard University
  • 20232023AACYF 30 Under 30
  • 20232023Winner of Best Film, Best Visual, Best Music, Best Script, and Best AI Application, MIT AI Filmmaking Hackathon, "DOG: Dream Of Galaxy"
  • 20222022Winner, Independent Shorts Awards, "Phygital Supermarket"
  • 20202020Winner, CGarchitect 3D Awards, "Phygital Shopping Cart"
  • 20172017Winner, Sheppard Robson Jicwood Prize, "#IMadeLiverpool"

Speaking EngagementsSpeaking Engagements

  • 20252025Harvard China Forum — Speaker
  • 20242024AI & Design Panel, Parsons School of Design — Panelist
  • 20232023China Academy of Art — Speaker
  • 20232023Stanford University — Speaker
  • 20212021The Bartlett School of Architecture, UCL — Guest Lecturer

Let's talkLet's talk

Open to conversations and collaborations to build something people want, from 0 to 1 with novel approaches.